Sunday, 19 March 2017
Saturday, 18 March 2017
I recently purchased a full set of Grunil armor for him. The shoes were the hardest part to get as they seemed to all be on the market in bids. I put in a pre order for it and was lucky enough to pick one up. I had enough stones saved up to get my weapons and armor to +6. I made the choice to get a lot of gear focused on AP and I'll just have crystals in the armor to get me the accuracy needed to be good in PVP.... I hope.
There's still al ot about this game that I'm trying to wrap my head around but everything seems to be going well so far.
Wednesday, 15 March 2017
So I switched to my Wizard after my last post. I've sunk so much time into him in the past that it seems hard to justify switching to my ninja full time just yet.
He's level 51 now, I'm plugging away at doing Black Spirit quests which it seems he was behind on. At one point I decided to get really into trading so the BS quests kind of took a back seat. I'm having tons of fun doing this though.
I did the BS quests for Catfishmen, Rumtums, and the other mobs in that area. Finished the evening off by doing the Shadow Knight quest. At first I thought it was going to take quite a while but it really didn't take too long. And for once I logged off for the evening feeling like I'd accomplished what I set out to do. I haven't had that feeling in quite some time. Such a great game.
The only thing that I don't like about my wizard is that there's sooo many of them around. I confess to enjoying the special snowflake syndrome of playing a class you don't see as often. I should know that such a thing is pointless since class distribution is probably pretty even so it doesn't matter what I play. I'll probably make a bunch of alts anyway. I already have quite a few.
Monday, 13 March 2017
I guess I'm going to have to go around and farm up some gear on this guy too. I'll have to remember to find the drop locations for the Agarian set. Although something told me there was a vendor that sold lots of named gear for cheap? Maybe I'm crazy.
Apparently Grunil is a good set for me meaning I need to kill enemies in Media... which doesn't make sense to me at all.
OH ok Media is the higher level zone to the east. I'll settle with whatever drops for me for now.
Sunday, 12 March 2017
I'm definitely going to have to take a look at his skills to see what they actually do. I can't just left click and spin around for the entire game. As much fun as that has been so far lol.
It looks like the last attack of my LMB chain does double damage. It also refunds WP/hit and does a down attack with forward and stiffness if the last hit of the forward succeeds.Don't really know what stiffness does though so unsure if that matters.
Shift + Q is a block jump. Holding forward makes you go behind the enemy, back is just backwards, left appears below the enemy and kicks, right appears above the enemy and does a smash kick. Cool. Also looks like it gives +6 melee attack for 10sec. So might be a good openener.
Back + Q is apparently +15% sprint speed for 10s and no stam consumption. Good for chasing people down (it IS called Target Chase afterall).
I guess that's all I'm going to do for this evening though as my eldest has reminded me, it's past my bedtime lol. She's not wrong either since I do work at 5am. Man I really REALLY need a new job. Though getting off work at 2:30 has it's benefits. The pay is shitty though anyway. Oh yeah, bedtime.
I'm Back
So after a long hiatus I have returned to Black Desert. A lot seems to have changed and I don't know what I'm planning on doing. I know the guild that I was with is gone (probably long gone) so I suppose finding a guild is going to be high on my priority list.
I'm interested in playing a ninja too because, I confess, one of my primary reasons for returning is that I recently re-watched Sword Art Online and I think a Ninja most closely represents the kind of character Kirito is. Not to mention the fact that the class seems hella fun to play.
Only problem is I kept having problems with creating my character. I'd finally get the face right only to find out that when you make someone taller it messes with their proportions to where the character just looks kind of lanky and weird. So I remade him, saved the face and made him shorter to compensate for the lanky weirdness, then when I tried to name the character I accidently typed the first 3 letters of the name twice because of a delay in the typing response when I was naming him. So now I have a 1 day cooldown on 2 ninjas that I had to get rid of for stupid reasons.
In the mean time I have a 3rd ninja who I made but I wasn't a big fan of because he basically has the default face which doesn't have much character, which is why I started messing with it in the first place.
So my adventures in BDO have thusfar been pretty unproductive. However on opening this blog I was excited to find that my Trading Guide seems to have enjoyed a pretty steady amount of traffic in my absence. I worked pretty hard on it but I confess I'm still really surprised to see how many views it has. I just hope the people who stumbled across it have found it helpful in some way.
Thanks for reading and we'll see what further adventures BDO will provide.
Sunday, 3 April 2016
Trading Guide
First off I have to point out that this guide is not going to be about the best way to make profit off trading, but the best way to level it. It's important to know that, especially in the beginning, you're not going to make much money at all off of this so keep that in mind so you aren't disappointed with your initial silver profits.
WAGONS
OK, on to the actual trading. The first step in your trading journey, in my opinion, is to pick up a wagon. There are 3 types that can be purchased from the stable master, Flimsy (6 Slots), Shabby (8 Slots), and Farm (14). These can also be purchased from the market but it's cheaper if you buy from the stable master so don't fall for that.
The other wagons are Strong (10), White (12), Trade (16), Merchant (18), and Noble (20). The major difference between wagons such as White and Farm is that the White has higher speed and maneuverability due to only having one horse, but it probably has lower carry weight (can't verify since I don't have one and it doesn't show in the tooltip)
Each wagon type has equipment that can be added to it to increase it's stats. Those parts are Wagon Wheel (Movement Speed), Cover (Stability), Badge (Carry Weight), Flag and Lamp. All parts except for the wheels increase the Wagon's DP and can be enhanced by enchanting it with Black Stone Armor.
As far as trading is concerned, your most important part is the Badge as it increases your carry weight by quite a bit, allowing you to trade even more. The trade cover is also good for increasing your stability. When you're moving your trade wagon around there's a chance that your goods will be damaged in transport, you'll see this as a system popup, this will result in you losing a certain number of the goods you purchased, stability reduces the chance of this happening. Currently the market isn't in a place where you're guaranteed to be able to pick up all of these mods so you may end up crafting some of them yourself.
When it comes to moving your wagon around, it's best to manually drive your wagon as your own path will be far better than that of the autopathing. However when you're initially starting to move with your wagon, it's best to use the auto path as the auto path is able to make 180 degree turns where you can't. With the larger wagons, cumbersome driving can waste a fair amount of time particularly when trying to drive past a gate.
TRADE ROUTE
Now that you have your wagon you can start your trading. The main thing you have to keep in mind with trading is that the NPC trade merchants run out of supply on their items and it takes about 20 min for them to replenish their supply. The best way to ensure you aren't waiting on resupply is to set up a trade route by investing contribution points in nodes with trade posts. Your objective is going to be setting up a trade route in such a way that by the time you've reached the end point, the supply of trade goods at the start of the route has been replenished.
What you're looking for when deciding on what nodes to pick is that blue wagon wheel. This indicates a trade manager exists at that node. The more nodes you can collect, the bigger the variety of trade goods you will have access to, which helps at higher skill levels.
So far it's been my experience that trade XP is based off of the amount of profit you make/item, which is affected by distance, and the skill level of the item you're trading. Meaning that if you have to choose between buying an apprentice 2 item, or a skilled 1, you should prioritize the skilled 1 item as it will give you more XP and usually much higher profit.
The biggest point of confusion for most people seems to be the idea that since you get more XP for more distance, you should trade as far as possible to level up quickly. But this is incorrect. The best way to level is to do lots of quick trades between nodes that are close to one another (which is another reason to have lots of different nodes, it allows you to do lots of small trades while the merchants replenish their goods). Think about it this way, if you're trading 10 items a long distance in order to get an extra 10% XP per item, you could have spent that time trading 50 items between nodes that are close together and made 5 times more XP.
Another point of confusion is that there seems to be an impression that the distance bonus is based on the number of connected nodes beteween the buy and sell locations. So people will connect nodes in the most indirect route possible in order to maximise the distance bonus. This is false. Distance bonus is calculated in a table based actual distance on the map. See image below.
Here is an example trade route around the city of Calpheon. This route hits 17 separate trade nodes in it's path around and avoids the Anti-Troll fortification which is a dangerous node as there are mobs surrounding the area making it a good one to avoid. As you trade you'll become familiar with the various nodes and their quirks, particularly which ways to turn your mount in order that you don't get stuck or drive it into the water. Which will immediately kill it.
Something to note about connecting nodes is that, unlike the picture above, you don't need to have the nodes connected in a circle for a trade route to be effective.
In this picture it looks as if Calpheon and Keplan are not connected, which is because they aren't. However my trade route from Calph to Olvia, to Velia to Hidel to Keplan means that even though the nodes directly between the two cities aren't connected, as long as the 2 cities are on the connected network, I'm still able to trade between them. Remembering this can save you from putting contrib points into nodes that are actually pointless. Just picture your trade route as more of a big "C" than a circle.
BUYING TRADE GOODS
So now that you have your trade route established, you can begin trading. Head to your first node and pick up whatever is available. Drive your wagon close to the trade manager so that items you purchase are deposited directly into the storage on the wagon rather than to your inventory. If the distance is too great you don't necessarily have to move your wagon as the distance is measured not between the trade manager and the wagon, but between you and the wagon. So in some cases you might just have to leave the conversation, move closer to the wagon, and talk to him/her again.
This is where you're going want to be looking when you're trading. The parts you're going to want to pay the closest attention to are the Mount Inventory, the Required Weight, and the Available Mount Weight. Each item has it's own weight and you can't purchase more than what your mount can carry. You can technically carry more than your Available Mount Weight by filling your mount, then buying goods and putting them in your inventory, then moving them manually to the wagon if it has enough open slots, but this will weigh down your wagon and you'll move slower so it's not really worth it.
SELLING TRADE GOODS
Once you've filled up your wagon, you are ready to move to the next
node and sell them. This image is an example of a trade I did between Keplan and the Marni Cave Path. A really short distance trade (as you can tell by the 3% distance bonus) but the important thing here is the silver icon with the + sign on it. This indicates your profit. Again since this guide is focusing on leveling, all you want to do here is check that you're making a profit on the goods you're trading. If this number is in the negative you're not going to make any profit therefore you're not going to make any XP.
Reasons for not making a profit are:
- That the nodes may be a bit too close together. In which case just move another node down the line and sell it, but this has been very rare in my experience.
- You might not have invested in the node or maybe you made changes to your nodes so that the node you're at isn't connected to the node you purchased from, in which case you're going to have to reconnect the nodes or take the item to a node that is connected.
- Or you purchased the item and held onto it for a long amount of time i.e. logging off for a long period of time, and when you returned the price bottomed out on the item you're selling .This is why it's always important to finish your trading day with an empty wagon. Any items left in the wagon could see you losing out on profit when you log back in.
Ignore the bargain button. I've tooled around with it a few times but I've found that the game is a waste of time and energy as the game its self makes no sense, and the benefit of actually succeeding is not noticeable at all.
TRADE QUESTS
Another aspect of trading is the trade quest. As long as you are tracking trade quests in your quest window, you'll get these from most of the traders.
The quest involves buying a specific item from the vendor that gives you the quest, selling that item anywhere in the world, and then speaking to someone else. For example a quest in Olvia could have you buy Olvia Jam, sell it anywhere, then talk to the trade vendor in Hidel.
As far as I've seen the benefit of doing these is fairly minimal. Each one gives you 10 contribution xp which is a very small amount, but they also tend to give you either tradeable goods like ancient coins or "Trade Item Exchange Coupons" which can be exchanged with any trader for free trade goods. This is a good way to make a little extra money out of your trading. Just remember to cash these in after you sell everything but before you pick up new items for trading so you can tell how much space you'll have avaiable for purchasing.
All in all I'd say trade quests are worth doing since you're going to be trading anyways. They're a good way to suplement your income and can help you get contribution points, albeit slowly.
CONCLUSION
Once you have these steps down, all you need to do is continue trading from place to place and watch your level go up. I hope this guide will be of help to those of you who are excited to enter the dynamic world of reading the newspap.... I mean trading.
Edit (12 Mar 2017) I just came back to Black Desert Online again and I wanted to see how my old blog was doing and man did this ever surprise me. I have thousands of page views on this thing and I have no idea where all of the traffic is coming from. I hope I was able to help some people with this guide. If you feel like it, leave me a comment as to where you found this thing. Thanks XD




